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Posts etichettati con ‘champ car’



rFactor ChampCar 2000-2004


  •  Categorie: Mod, Rfactor
  • rf_champcar4 Il pacchetto della ChampCar creato dal gruppo iDT Simulations si evolve in un mega-pack che comprende gli anni dal 2000 al 2004. Sono comprese tutte le squadre e piloti di queste stagioni, un must per gli amanti degli ovali (ma non solo) e delle ruote scoperte.

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  • rF Champ Car 1.20


  •  Categorie: Mod, Rfactor
  • Piccolo aggiornamento per le monoposto di Champ Car World Series 2007 versione 1.20 a cura degli iDT Simulations. Si tratta di un piccolo aggiornamento che ripara qualche piccola imperfezione.

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  • rF 2007 Champ Car by iDT


  •  Categorie: Mod, Rfactor
  • E dopo la versione 2006, tra l’altro lungamente supportata dagli iDT simulations , ecco arrivare la versione 2007del campionato americano Champ Car World Series. Questa edizione è dedicata a Pierre Pelonero, founder degli IDT che purtroppo sta lottando contro il cancro. Il peso del pacchetto è di 362,24 MB

    rf_champcar_2007

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  • iDT 2006 Cham Cars 1.2


  •  Categorie: Mod, Rfactor
  • rf_champcarE’ uscita una patch dei talentuosissimi iDT Simulations ( <Mago Potter ON> prima o poi vedrete che questo gruppo uscirà con un prodotto commerciale degno di nota </ Mago Potter Off>) per il loro 2006 Champ Car World Series.

    Il sostanziosissimo changelog qui di seguito:


    What’s been changed in 1.2

    1. General physics tweaks by Gringo and Martijn Top. T hanks to Dave Purdy for previous development.
    2. Setups for Essington, Indy Oval, Montreal, and Road America by Barry Blocker(These will be in a folder called CCWS Setups by Barry Blocker).
    3. Steering wheel maps were created by Shaun Stroud (aka WHAT21A).- Thanks for the contibution (This is to be chosen in the upgrades).
    4. Side mirror FOV and edges fixed as best as possible.
    5. Collision HAT changed from True to false in gen file.
    6. rFM file changed to seperate the 2005 and 2006 seasons, instead of an all-in-one season.
    7. Rear brake ducts now shown in rear view set Self In Cockpit Rearview=”3″ in your PLR file.
    8. Rear wing is now difficult to break off, and will cause rear suspension damage.
    9. Talent files adjusted, still needs lots of work.
    10. Some people have made it clear that they like the 1.0 T-Cam instead of the one in 1.1. Instead of releasing another cam file, since people have probably made changes to their own cam file. Here are the settings for the T-Cam from 1.0.
    Just open the ChampCarLola.cams file in note pad, and detete the current entry for the TVCOCKPIT settings, and copy/paste the 1.0 version, or manually change the numbers.
    Here are the settings from 1.0
    LocalCam=TVCOCKPIT
    {
    Fov=(100.389, 75.292)
    Clear=TRUE
    Color=(0, 0, 0)
    ClipPlanes=(0.25000, 1500.000000)
    LODMultiplier=(1.000000)
    MipmapLODBias=(0.000000)
    Size=(1.000000, 1.000000)
    Center=(0.500000, 0.500000)
    Flags1=(0)
    Flags2=(0)
    RadiusLimits=(0.000000, 0.000000)
    //PitchLimits=(0.572958, 169.022516)
    OrientationRate=(35.000000, 35.000000, 25.000000)
    PositionOffset=(0.000000, 0.600000, -0.055000) // (Left-Right, Up-Down, Back,Forward)
    OrientationOffset=(-0.298662, 0.000000, 0.000000)
    Radius=(0.000000)
    }
    11. For users and servers who are experiencing FPS problems during a collison. This is due to the amount of debris breaking off the cars during a collision.
    There is a fix for this problem
    For single player and players hosting from their machine. You will need to open up your .PLR file loacated in the rFactor\UserData\PlayerName folder in notepad and search for the following lines:
    Vehicle Removal=”30.00000″ // Seconds until stationary vehicle is removed from track
    Debris Removal=”30.00000″ // Seconds until stationary debris is removed from track
    Parts Duration=”1000.00000″ // Seconds after parts break off before disappearing
    The recommended numbers for this are:
    Vehicle Removal=”15.00000″ // Seconds until stationary vehicle is removed from track
    Debris Removal=”15.00000″ // Seconds until stationary debris is removed from track
    Parts Duration=”30.00000″ // Seconds after parts break off before disappearing
    These are only recommended numbers, but you can make them even lower if desired.
    For dedicated servers who are experiencing this issue. You will need to open up the .PLR file located in the rFactor\UserData\DedicatedServer folder in notepad and search for the following lines:
    Vehicle Removal=”30.00000″ // Seconds until stationary vehicle is removed from track
    Debris Removal=”30.00000″ // Seconds until stationary debris is removed from track
    Parts Duration=”1000.00000″ // Seconds after parts break off before disappearing
    Again, the recommended numbers for this should be:
    Vehicle Removal=”15.00000″ // Seconds until stationary vehicle is removed from track
    Debris Removal=”15.00000″ // Seconds until stationary debris is removed from track
    Parts Duration=”30.00000″ // Seconds after parts break off before disappearing
    Again, These are only recommended numbers, but you can make them even lower if desired.
    *NOTE* Not all server are experiencing this issue. This will depend greatly on your upload speed.
    Special thanks to www.simracingholland.nl for their testing on this certain issue. Some large texture types modified for performance without loss of visual quality
    12. Front and rear wings are now bendable under light impact.
    13. New cam file – Alter_Schwede
    14. Fixed forced view mirror bug on dedicated server.


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    Benvenuti, se siete qui è perché avete sentito parlare di simracing, ovvero simulazione virtuale di corse automobilistiche (Motorsport), o se preferite Videogame. Qui troverete News, Campionati, guide ai circuiti con giro virtuale, guida al setup ed altre info utili ad avvicinarsi a questa disciplina. Buon divertimento!

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